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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- //
- // g_arenas.c
- //
-
- #include "g_local.h"
-
-
- gentity_t *podium1;
- gentity_t *podium2;
- gentity_t *podium3;
-
-
- /*
- ==================
- UpdateTournamentInfo
- ==================
- */
- void UpdateTournamentInfo( void ) {
- int i;
- gentity_t *player;
- int playerClientNum;
- int n;
- int accuracy;
- int perfect;
- int msglen;
- int buflen;
- char buf[32];
- char msg[256];
-
- // find the real player
- player = NULL;
- for (i = 0; i < level.maxclients; i++ ) {
- player = &g_entities[i];
- if ( !player->inuse ) {
- continue;
- }
- if ( !( player->r.svFlags & SVF_BOT ) ) {
- break;
- }
- }
- // this should never happen!
- if ( !player || i == level.maxclients ) {
- return;
- }
- playerClientNum = i;
-
- CalculateRanks();
-
- if ( level.clients[playerClientNum].sess.sessionTeam == TEAM_SPECTATOR ) {
- Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum );
- }
- else {
- if( player->client->ps.persistant[PERS_ACCURACY_SHOTS] ) {
- accuracy = player->client->ps.persistant[PERS_ACCURACY_HITS] * 100 / player->client->ps.persistant[PERS_ACCURACY_SHOTS];
- }
- else {
- accuracy = 0;
- }
- perfect = ( level.clients[playerClientNum].ps.persistant[PERS_RANK] == 0 && player->client->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
- Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy,
- player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT],
- player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE],
- perfect );
- }
-
- msglen = strlen( msg );
- for( i = 0; i < level.numNonSpectatorClients; i++ ) {
- n = level.sortedClients[i];
- Com_sprintf( buf, sizeof(buf), " %i %i %i", n, level.clients[n].ps.persistant[PERS_RANK], level.clients[n].ps.persistant[PERS_SCORE] );
- buflen = strlen( buf );
- if( msglen + buflen + 1 >= sizeof(msg) ) {
- break;
- }
- strcat( msg, buf );
- }
- trap_SendConsoleCommand( EXEC_APPEND, msg );
- }
-
-
- static gentity_t *SpawnModelOnVictoryPad( gentity_t *pad, vec3_t offset, gentity_t *ent, int place ) {
- gentity_t *body;
- vec3_t vec;
- vec3_t f, r, u;
-
- body = G_Spawn();
- if ( !body ) {
- G_Printf( S_COLOR_RED "ERROR: out of gentities\n" );
- return NULL;
- }
-
- body->classname = ent->client->pers.netname;
- body->client = ent->client;
- body->s = ent->s;
- body->s.eType = ET_PLAYER; // could be ET_INVISIBLE
- body->s.eFlags = 0; // clear EF_TALK, etc
- body->s.powerups = 0; // clear powerups
- body->s.loopSound = 0; // clear lava burning
- body->s.number = body - g_entities;
- body->timestamp = level.time;
- body->physicsObject = qtrue;
- body->physicsBounce = 0; // don't bounce
- body->s.event = 0;
- body->s.pos.trType = TR_STATIONARY;
- body->s.groundEntityNum = ENTITYNUM_WORLD;
- body->s.legsAnim = LEGS_IDLE;
- body->s.torsoAnim = TORSO_STAND;
- if( body->s.weapon == WP_NONE ) {
- body->s.weapon = WP_MACHINEGUN;
- }
- if( body->s.weapon == WP_GAUNTLET) {
- body->s.torsoAnim = TORSO_STAND2;
- }
- body->s.event = 0;
- body->r.svFlags = ent->r.svFlags;
- VectorCopy (ent->r.mins, body->r.mins);
- VectorCopy (ent->r.maxs, body->r.maxs);
- VectorCopy (ent->r.absmin, body->r.absmin);
- VectorCopy (ent->r.absmax, body->r.absmax);
- body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
- body->r.contents = CONTENTS_BODY;
- body->r.ownerNum = ent->r.ownerNum;
- body->takedamage = qfalse;
-
- VectorSubtract( level.intermission_origin, pad->r.currentOrigin, vec );
- vectoangles( vec, body->s.apos.trBase );
- body->s.apos.trBase[PITCH] = 0;
- body->s.apos.trBase[ROLL] = 0;
-
- AngleVectors( body->s.apos.trBase, f, r, u );
- VectorMA( pad->r.currentOrigin, offset[0], f, vec );
- VectorMA( vec, offset[1], r, vec );
- VectorMA( vec, offset[2], u, vec );
-
- G_SetOrigin( body, vec );
-
- trap_LinkEntity (body);
-
- body->count = place;
-
- return body;
- }
-
-
- static void CelebrateStop( gentity_t *player ) {
- int anim;
-
- if( player->s.weapon == WP_GAUNTLET) {
- anim = TORSO_STAND2;
- }
- else {
- anim = TORSO_STAND;
- }
- player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim;
- }
-
-
- #define TIMER_GESTURE (34*66+50)
- static void CelebrateStart( gentity_t *player ) {
- player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTURE;
- player->nextthink = level.time + TIMER_GESTURE;
- player->think = CelebrateStop;
-
- player->client->ps.events[player->client->ps.eventSequence & (MAX_PS_EVENTS-1)] = EV_TAUNT;
- player->client->ps.eventParms[player->client->ps.eventSequence & (MAX_PS_EVENTS-1)] = 0;
- player->client->ps.eventSequence++;
- }
-
-
- static vec3_t offsetFirst = {0, 0, 74};
- static vec3_t offsetSecond = {-10, 60, 54};
- static vec3_t offsetThird = {-19, -60, 45};
-
- static void PodiumPlacementThink( gentity_t *podium ) {
- vec3_t vec;
- vec3_t origin;
- vec3_t f, r, u;
-
- podium->nextthink = level.time + 100;
-
- AngleVectors( level.intermission_angle, vec, NULL, NULL );
- VectorMA( level.intermission_origin, trap_Cvar_VariableIntegerValue( "g_podiumDist" ), vec, origin );
- origin[2] -= trap_Cvar_VariableIntegerValue( "g_podiumDrop" );
- G_SetOrigin( podium, origin );
-
- if( podium1 ) {
- VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
- vectoangles( vec, podium1->s.apos.trBase );
- podium1->s.apos.trBase[PITCH] = 0;
- podium1->s.apos.trBase[ROLL] = 0;
-
- AngleVectors( podium1->s.apos.trBase, f, r, u );
- VectorMA( podium->r.currentOrigin, offsetFirst[0], f, vec );
- VectorMA( vec, offsetFirst[1], r, vec );
- VectorMA( vec, offsetFirst[2], u, vec );
-
- G_SetOrigin( podium1, vec );
- }
-
- if( podium2 ) {
- VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
- vectoangles( vec, podium2->s.apos.trBase );
- podium2->s.apos.trBase[PITCH] = 0;
- podium2->s.apos.trBase[ROLL] = 0;
-
- AngleVectors( podium2->s.apos.trBase, f, r, u );
- VectorMA( podium->r.currentOrigin, offsetSecond[0], f, vec );
- VectorMA( vec, offsetSecond[1], r, vec );
- VectorMA( vec, offsetSecond[2], u, vec );
-
- G_SetOrigin( podium2, vec );
- }
-
- if( podium3 ) {
- VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
- vectoangles( vec, podium3->s.apos.trBase );
- podium3->s.apos.trBase[PITCH] = 0;
- podium3->s.apos.trBase[ROLL] = 0;
-
- AngleVectors( podium3->s.apos.trBase, f, r, u );
- VectorMA( podium->r.currentOrigin, offsetThird[0], f, vec );
- VectorMA( vec, offsetThird[1], r, vec );
- VectorMA( vec, offsetThird[2], u, vec );
-
- G_SetOrigin( podium3, vec );
- }
- }
-
-
- static gentity_t *SpawnPodium( void ) {
- gentity_t *podium;
- vec3_t vec;
- vec3_t origin;
-
- podium = G_Spawn();
- if ( !podium ) {
- return NULL;
- }
-
- podium->classname = "podium";
- podium->s.eType = ET_GENERAL;
- podium->s.number = podium - g_entities;
- podium->clipmask = CONTENTS_SOLID;
- podium->r.contents = CONTENTS_SOLID;
- podium->s.modelindex = G_ModelIndex( SP_PODIUM_MODEL );
-
- AngleVectors( level.intermission_angle, vec, NULL, NULL );
- VectorMA( level.intermission_origin, trap_Cvar_VariableIntegerValue( "g_podiumDist" ), vec, origin );
- origin[2] -= trap_Cvar_VariableIntegerValue( "g_podiumDrop" );
- G_SetOrigin( podium, origin );
-
- VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec );
- podium->s.apos.trBase[YAW] = vectoyaw( vec );
- trap_LinkEntity (podium);
-
- podium->think = PodiumPlacementThink;
- podium->nextthink = level.time + 100;
- return podium;
- }
-
-
- /*
- ==================
- SpawnModelsOnVictoryPads
- ==================
- */
- void SpawnModelsOnVictoryPads( void ) {
- gentity_t *player;
- gentity_t *podium;
-
- podium1 = NULL;
- podium2 = NULL;
- podium3 = NULL;
-
- podium = SpawnPodium();
-
- player = SpawnModelOnVictoryPad( podium, offsetFirst, &g_entities[level.sortedClients[0]],
- level.clients[ level.sortedClients[0] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG );
- if ( player ) {
- player->nextthink = level.time + 2000;
- player->think = CelebrateStart;
- podium1 = player;
- }
-
- player = SpawnModelOnVictoryPad( podium, offsetSecond, &g_entities[level.sortedClients[1]],
- level.clients[ level.sortedClients[1] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG );
- if ( player ) {
- podium2 = player;
- }
-
- if ( level.numNonSpectatorClients > 2 ) {
- player = SpawnModelOnVictoryPad( podium, offsetThird, &g_entities[level.sortedClients[2]],
- level.clients[ level.sortedClients[2] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG );
- if ( player ) {
- podium3 = player;
- }
- }
- }
-
-
- /*
- ===============
- Svcmd_AbortPodium_f
- ===============
- */
- void Svcmd_AbortPodium_f( void ) {
- if( g_gametype.integer != GT_SINGLE_PLAYER ) {
- return;
- }
-
- if( podium1 ) {
- podium1->nextthink = level.time;
- podium1->think = CelebrateStop;
- }
- }
-